I’ve been using online version of Google Closure Compiler as a minifier for my projects for some time now. I always wondered how the advanced compilation works, but never really gave it a shot. Lately I started working on a university project and as you may know, academics do not [ Read More ]
ContinueIn part 1 I described basics of unit testing in JS, and part 2 was focused on CSS tests. It was an introduction to what I’m about to show now, so don’t forget to read these too. jQuery plugin testing means for me having to deal with a lot of unknowns. You [ Read More ]
Continue8 października w Krakowie odbyło kolejne spotkanie z cyklu meet.js, organizowane przeze mnie, Wojtka Dłubacza i Damiana Wielgosika.
ContinueAt last! In my recent post I complained a lot about available tutorials. Now I’m happy to share with you two sites I’ve found very useful.
ContinueI’m happy to announce that, according to http://www.ie6countdown.com, Polish IE6 usage has dropped below 1% in September.
ContinueIn part 1 I described some basic concepts behind unit testing in JS. Now it’s time to focus on CSS.
ContinueAfter onGameStart conference I’ve been thinking about what are the actual differences between desktop and browser games. What should be done to make browser games better and to finally compete Flash? This is not only about browser engines and WebGL, it’s also about developers and techniques used.
ContinueGood news everyone! The second day of onGameStart was as awesome as first! This time there was only one auditorium, so I attended to all lectures.
ContinueToday was the first day of onGameStart. It is a conference about HTML5 games, so I’ve learned a lot about canvas and WebGL. Here are some notes from lectures I took. There are a lot of links in text, check them out. I name lectures by what they were, not [ Read More ]
Continue

