Smashinglabs

Sebastian Poręba's blog

Makefile for Google Closure Compiler

I’ve been using online version of Google Closure Compiler as a minifier for my projects for some time now. I always wondered how the advanced compilation works, but never really gave it a shot. Lately I started working on a university project and as you may know, academics do not  [ Read More ]

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Unit testing for jQuery plugins – part 3

In part 1 I described basics of unit testing in JS, and part 2 was focused on CSS tests. It was an introduction to what I’m about to show now, so don’t forget to read these too. jQuery plugin testing means for me having to deal with a lot of unknowns. You  [ Read More ]

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[PL] meet.js Krakow #3 – 08.10.2011

8 października w Krakowie odbyło kolejne spotkanie z cyklu meet.js, organizowane przeze mnie, Wojtka Dłubacza i Damiana Wielgosika.

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High quality WebGL learning resources

At last! In my recent post I complained a lot about available tutorials. Now I’m happy to share with you two sites I’ve found very useful.

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Poland has joined the no-IE6 club

I’m happy to announce that, according to http://www.ie6countdown.com, Polish IE6 usage has dropped below 1% in September.

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Unit testing for jQuery plugins – part 2

In part 1 I described some basic concepts behind unit testing in JS. Now it’s time to focus on CSS.

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What do we need for HTML5 games to be awesome?

After onGameStart conference I’ve been thinking about what are the actual differences between desktop and browser games. What should be done to make browser games better and to finally compete Flash? This is not only about browser engines and WebGL, it’s also about developers and techniques used.

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onGameStart – day 2

Good news everyone! The second day of onGameStart was as awesome as first! This time there was only one auditorium, so I attended to all lectures.

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onGameStart – day 1

Today was the first day of onGameStart. It is a conference about HTML5 games, so I’ve learned a lot about canvas and WebGL. Here are some notes from lectures I took. There are a lot of links in text, check them out. I name lectures by what they were, not  [ Read More ]

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What’s coming in gMap 3.3.0

gMap 3 3.0 is in early beta stage. Here is summary of upcoming features:

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Talks and lectures w

Every now and then I spend a weekend watching various ...

3D Tetris with Three

In the fifth part of tutorial we add some final ...

3D Tetris with Three

Fourth part may be the most difficult so far. We ...

3D Tetris with Three

Third part of the tutorial is about moving blocks. We ...

gMap 3.3.1 released

Bugfix release of gMap landed on github yesterday. It fixes an ...

gMap 3.3.0 released

Christmas came early! New version of gMap is ready!

Lecture for GTUG: Ja

Today I gave a lecture for GTUG Krakow about optimizations in ...

Unit testing for jQu

In part 1 I described basics of unit testing in ...

Unit testing for jQu

In part 1 I described some basic concepts behind unit ...

What do we need for

After onGameStart conference I've been thinking about what are the ...