Smashinglabs

Sebastian Poręba's blog

Archive for September, 2011

What do we need for HTML5 games to be awesome?

After onGameStart conference I’ve been thinking about what are the actual differences between desktop and browser games. What should be done to make browser games better and to finally compete Flash? This is not only about browser engines and WebGL, it’s also about developers and techniques used.

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onGameStart – day 2

Good news everyone! The second day of onGameStart was as awesome as first! This time there was only one auditorium, so I attended to all lectures.

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onGameStart – day 1

Today was the first day of onGameStart. It is a conference about HTML5 games, so I’ve learned a lot about canvas and WebGL. Here are some notes from lectures I took. There are a lot of links in text, check them out. I name lectures by what they were, not  [ Read More ]

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What’s coming in gMap 3.3.0

gMap 3 3.0 is in early beta stage. Here is summary of upcoming features:

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Buddhabrot with HTML canvas

In case you doesn’t know what Buddhabrot is, quote from wiki: The Buddhabrot is a map related to the Mandelbrot set. Its name reflects its similarity to classical depictions of Gautama Buddha, seated in a meditation pose with a forehead mark (tikka) and traditional topknot (ushnisha).

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3D Tetris with Three

Second part of tutorial is about adding static blocks. It ...

3D Tetris with Three

Learning Three.js is fairly easy. This series may be not ...

gMap 3.3.0 released

Christmas came early! New version of gMap is ready!

JavaScript performan

After my last lecture I got some comments, found some ...

Lecture for GTUG: Ja

Today I gave a lecture for GTUG Krakow about optimizations in ...

gMap 3.3.0 released

Christmas came early! New version of gMap is ready!

Lecture for GTUG: Ja

Today I gave a lecture for GTUG Krakow about optimizations in ...

Unit testing for jQu

In part 1 I described basics of unit testing in ...

Unit testing for jQu

In part 1 I described some basic concepts behind unit ...

What do we need for

After onGameStart conference I've been thinking about what are the ...