Smashinglabs

Sebastian Poręba's blog

Archive for August, 2011

Summer – best time for creativity

I think that summer is the best time to learn something fun and useful. It’s too hot to do anything stupid and repetitive (usually referred to as “job”) and if you are a student, you probably waste your time anyway. I found few interesting readings (mainly from Hacker News) which I wanted  [ Read More ]

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new theme

I moved my blog to Horcrux theme by Jinsona. I hope it’s easier to read now. It’s less awesome but cleaner design. Simplicity FTW!

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gMap hits commercial market

While gMap is (and will be) completely free, there are already two places where you can buy premium content based on it.

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gMap 3.2.0 released

IMPORTANT UPDATE: version 3.3.0 is available After few months of testing next version of gMap (3.2.0) is launched.

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Unit testing for jQuery plugins – part 1

Recently I’m writing some QUnit tests for my gMap plugin and I have some thoughts to share. I’m not going to focus on any specific testing framework, though you may read QUnit introduction. Choose your testing tool by yourself if you don’t like QUnit. I will write more about when and how to use  [ Read More ]

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[PL] meet.js Krakow – 31.07.2011

W ostatni dzień lipca odbył się pierwszy krakowski meet.js, który miałem przyjemność organizować z Wojtkiem Dłubaczem i Damianem Wielgosikiem.

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3D Tetris with Three

Second part of tutorial is about adding static blocks. It ...

3D Tetris with Three

Learning Three.js is fairly easy. This series may be not ...

gMap 3.3.0 released

Christmas came early! New version of gMap is ready!

JavaScript performan

After my last lecture I got some comments, found some ...

Lecture for GTUG: Ja

Today I gave a lecture for GTUG Krakow about optimizations in ...

gMap 3.3.0 released

Christmas came early! New version of gMap is ready!

Lecture for GTUG: Ja

Today I gave a lecture for GTUG Krakow about optimizations in ...

Unit testing for jQu

In part 1 I described basics of unit testing in ...

Unit testing for jQu

In part 1 I described some basic concepts behind unit ...

What do we need for

After onGameStart conference I've been thinking about what are the ...