Smashinglabs

Sebastian Poręba's blog

Archive for July, 2011

Timing in JavaScript

In game engine good timing is essential. While there is a lot of good reading about time in C++, there is still not much said about timing in JS. There is a great article from John Resig – How JavaScript Timers Work, where he explains differences between setTimeout and setInterval. After  [ Read More ]

Continue

My thesis

In past few months it became clear, that blogging is a necessity for me. I started writing a thesis and I want to share my mid results. The idea I came up with is comparison of WebGL and OpenGL performance, by writing two engines in C++ and JS simultaneously. I’m  [ Read More ]

Continue

Hello world!

Welcome to my blog. I’ll post updates of my projects here. I’m a web developer, working mainly with JavaScript solutions. Some time ago I was in love with jQuery and we had gMap and js3d plugins. These days are over now. I study Computer Science at AGH University of Science and  [ Read More ]

Continue
  • RSS
  • Facebook
  • Twitter

3D Tetris with Three

Second part of tutorial is about adding static blocks. It ...

3D Tetris with Three

Learning Three.js is fairly easy. This series may be not ...

gMap 3.3.0 released

Christmas came early! New version of gMap is ready!

JavaScript performan

After my last lecture I got some comments, found some ...

Lecture for GTUG: Ja

Today I gave a lecture for GTUG Krakow about optimizations in ...

gMap 3.3.0 released

Christmas came early! New version of gMap is ready!

Lecture for GTUG: Ja

Today I gave a lecture for GTUG Krakow about optimizations in ...

Unit testing for jQu

In part 1 I described basics of unit testing in ...

Unit testing for jQu

In part 1 I described some basic concepts behind unit ...

What do we need for

After onGameStart conference I've been thinking about what are the ...