Posted by Sebastian Poręba on Mar - 17 - 2012
Every now and then I spend a weekend watching various lectures and talks. I’d like to share some of my favourites from the last few days:
Continue Posted by Sebastian Poręba on Mar - 12 - 2012
In the fifth part of tutorial we add some final polish to the game.
Continue Posted by Sebastian Poręba on Mar - 5 - 2012
Fourth part may be the most difficult so far. We will talk about collision detection.
Continue Posted by Sebastian Poręba on Feb - 27 - 2012
Third part of the tutorial is about moving blocks. We will create a block, introduce some movement and steering. For now we won’t care about collision detection.
Continue Posted by Sebastian Poręba on Feb - 26 - 2012
Bugfix release of gMap landed on github yesterday. It fixes an issue with zoom and address geocoded markers. There are no changes in the API.
Continue Posted by Sebastian Poręba on Feb - 20 - 2012
Second part of tutorial is about adding static blocks. It will be short but very important.
Continue Posted by Sebastian Poręba on Feb - 20 - 2012
Learning Three.js is fairly easy. This series may be not the best tutorial ever, but I’ll share my experiences from writing a game – 3D Tetris. I hope you find it useful.
Continue Posted by Sebastian Poręba on Dec - 21 - 2011
Christmas came early! New version of gMap is ready!
Continue Posted by Sebastian Poręba on Dec - 18 - 2011
After my last lecture I got some comments, found some resources and I updated my slides. Some highlights of things that has changed:
Continue Posted by Sebastian Poręba on Dec - 7 - 2011
Today I gave a lecture for GTUG Krakow about optimizations in JS.
Continue