Smashinglabs

Sebastian Poręba's blog

Talks and lectures weekend

Every now and then I spend a weekend watching various lectures and talks. I’d like to share some of my favourites from the last few days:

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3D Tetris with Three.js tutorial – part 5

In the fifth part of tutorial we add some final polish to the game.

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3D Tetris with Three.js tutorial – part 4

Fourth part may be the most difficult so far. We will talk about collision detection.

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3D Tetris with Three.js tutorial – part 3

Third part of the tutorial is about moving blocks. We will create a block, introduce some movement and steering. For now we won’t care about collision detection.

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gMap 3.3.1 released

Bugfix release of gMap landed on github yesterday. It fixes an issue with zoom and address geocoded markers. There are no changes in the API.

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3D Tetris with Three.js tutorial – part 2

Second part of tutorial is about adding static blocks. It will be short but very important.

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3D Tetris with Three.js tutorial – part 1

Learning Three.js is fairly easy. This series may be not the best tutorial ever, but I’ll share my experiences from writing a game – 3D Tetris. I hope you find it useful.

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gMap 3.3.0 released

Christmas came early! New version of gMap is ready!

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JavaScript performance lecture followup

After my last lecture I got some comments, found some resources and I updated my slides. Some highlights of things that has changed:

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Lecture for GTUG: JavaScript performance

Today I gave a lecture for GTUG Krakow about optimizations in JS.

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Talks and lectures w

Every now and then I spend a weekend watching various ...

3D Tetris with Three

In the fifth part of tutorial we add some final ...

3D Tetris with Three

Fourth part may be the most difficult so far. We ...

3D Tetris with Three

Third part of the tutorial is about moving blocks. We ...

gMap 3.3.1 released

Bugfix release of gMap landed on github yesterday. It fixes an ...

gMap 3.3.0 released

Christmas came early! New version of gMap is ready!

Lecture for GTUG: Ja

Today I gave a lecture for GTUG Krakow about optimizations in ...

Unit testing for jQu

In part 1 I described basics of unit testing in ...

Unit testing for jQu

In part 1 I described some basic concepts behind unit ...

What do we need for

After onGameStart conference I've been thinking about what are the ...